Generative design

cube.pde

We are also leaving our comfort zone to explore the field of generative design. As with this tangible interface created by group during a week workshop. It is similar to a simplified mixing deck, the combination of cubes will influence music and animation that are linked by an algorithm that we coded with Processing. By far the project I preferred to do during my second year of Bachelor's degree.


#1. Processing and animations

I’m also leaving my comfort zone to explore the field of generative design. As with this tangible interface created by group during a week workshop. It is similar to a simplified mixing deck, the combination of cubes will influence music and animation that are linked by an algorithm that we coded with Processing.



We were inspired by the work of John Whitney, one of the pioneers of computer art. He is nowadays considered as the father of computer-assisted image design, he created the first animations when he was hired by IBM. His task is to explore the aesthetic potential of computer graphics using an IBM 360 with a graphic display.



During the first few days, we managed to transcribe several of his animations with the Processing software and then made changes to their variables according to the keyboard keys.


#2. The table


Once the animations were finished we imagined the wooden mixer and 9 cubes that could be combined on it. These combinations will replace the keyboard keys and make the graphic animation evolve.



We used a Makey-Makey to connect all the locations of the cubes and connect the table to Processing. The last day one of us was busy creating a sound atmosphere, with Pure Data, related to animation.



#3. Final result


We have created a score that is played by 3 people around the table, it is visual to be easy to play. Probably the most successful generative design project I've done so far, it was a real pleasure to work with guys like that!



With : Antoine Cesbron, Victor Ducrot & Bastien Adam.

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